We have used this great worksheet, from the excellent web teaching ideas, that includes ten short problems to practise money and KS1 level arithmetics.

# Category: Early Years

## Math routines

More math worksheets to reinforce numbering and initiate addition and subtraction. First one is sea themed and the second brings the teamwork of the ninja turtles! Click on the pictures to download the worksheets.

Download here a version of a template to print and adapt the level to the student progress.

Check a previous post with math routines and a pirate theme.

## Addition and subtraction booklet – without carry up to number 30.

Another booklet to work addition and subtraction without carrying, this time up to number 30. The booklet has ten pages and there is a number line on every page.

## Addition and subtraction booklet – without carry up to number 20.

This is a ten page booklet to initiate addition and subtraction without carry. Unlike others found on the net, there are fewer operations and that makes the sheet look clear and attractive to students.

We have included in every page a number line to facilitate mechanics.

## Strategies to improve mental arithmetic. Doubles.

When students master the mental calculation of doubles, or doubles plus a simple operation, their artihmetic skills are greatly improved, making the student more successful when facing tasks that will arrive in the next courses.

This is an easy strategy of simple application, ideal for short breaks and that works wonders. One way to use it is to work the doubles routinely some mornings. To do this, have each student take one dice (they can keep a pair always with them to work many other math tasks). The foam rubber type are cool because they do not make noise or bounce so much. Depending on the level of your students, use one or two dice. Then set a timer. Two or three minutes is usually enough. At the start, signal the students to throw their dice and write down on a sheet twice the result obtained. You can download our template here. When the time runs out students will count how many doubles they have calculated and will record the daily result on their doubles sheet.

After a few sessions, the students master the doubles perfectly. Make it more complex as you want, working triples, use several dice, doubles plus one or minus one …

The unmarked dice are ideal for variations of this type of routine. For instance, give one of these dice to each student in which there is two blank sides, another side with a +1, same with -1, +2 and -2 for example. The student will have to add this dice to another two normal dice and throw the 3 dice together. Then calculate the double taking into account that he/she must do a straight double if a blank side comes up or also add or subtract 1 or 2 to the double.

## Goose game with custom made instructions. Maths fun!

This is a version of the Goose Game with simpler instructions that you can change and adapt to your students. You can download a printable A4 sheet here that includes the game-board and the instructions. You will only need a dice and a token for each player.

The goal of the game is to get the student to recognize the numbers up to 38, identify the missing numbers in the numerical series (monkey’s head) and enjoy learning and respecting the rules.

MATERIAL AND PLAYERS

Game-board for the Goose Game.

Dice and one token of a different colour for each player

Players: 2 or more.

INSTRUCTIONS

The Downloadable file includes Instructions.

**Monkey**: The goose is represented by the monkey. His boxes are: 2, 5, 9, 12, 17, 22, 25, 28 and 33. A player can (only) jump from goose to goose if he/she recognizes what number corresponds to the box. Otherwise it will remain in it as in any other box without advancing.

**Kite**: Boxes 7 and 20. If a player falls in box 7 he/she jumps to box 20.

**Hat**: If you fall in a box with a hat, you move back 3 boxes.

**Waterfall**: Box 14. You are soaked, you lose a turn.

**Map**: Box 27. You are lost, you can not move from there for three turns unless another player falls and guides you out. If a player saves another when falling in the box, he/she will not be lost, continues to play as normal.

**Binoculars**: You see your goal, the bananas. You advance to the end!

## Puzzle for tens up to 100. Includes template to use with your pictures.

We have prepared a transparent template to be used with custom images (we used it with pictures of the students). You can also use the series we have done with several motivating pictures for the students.

Pdf of series tens to 100 colored here.

Pdf of series tens to 100 grayscale here.

Transparent template here (pdf) and (image)